AI Insights · Timothy · October 2022
Top 5 Science Games in Slovenia - Q3 2022 Performance Overview
Discover the performance trends of the top 5 science games on a unified platform in Slovenia during Q3 2022, featuring insights on downloads, revenue, and active users.
In Q3 2022, the top 5 science games in Slovenia showcased varied performance trends across downloads, revenue, and active users. Here’s a detailed look at how each of these games fared on a unified platform, which includes data from both iOS and Android.
Plague Inc. from Ndemic Creations saw its weekly revenue fluctuate modestly, peaking at around $33 in mid-July and maintaining an average of $13-$17 towards the end of the quarter. Weekly downloads showed a slight decline overall, starting at 56 in late June and dropping to 30 by the end of September. The active user base also saw a gradual decline from 126 to 83 over the quarter.
Cell to Singularity: Evolution by Computer Lunch had a dynamic quarter with weekly revenue experiencing a notable spike to $27 in mid-August, though it saw several weeks with no revenue. Weekly downloads were relatively stable, starting at 32 and ending at 44, with a peak of 49 in mid-September. Active users remained fairly consistent, fluctuating between 221 and 254 throughout the quarter.
Jetpack Joyride from Halfbrick Studios demonstrated a significant increase in weekly downloads, reaching a high of 205 in mid-September, up from 66 at the start of the quarter. Revenue showed a gradual rise, peaking at $13 in mid-August. The game maintained a strong active user base, increasing from 699 to a peak of 1.15K in mid-September before settling at 909 by the end of the quarter.
Day of the Tentacle Remastered by Double Fine Productions experienced a quiet quarter with minimal activity. The game recorded no downloads or active users for most of the period and had negligible revenue, with only a small amount earned in late June and early July.
Duke Nukem - Manhattan Project from Spawn Studios, Lda showed no significant activity in terms of downloads or active users throughout the quarter. The game managed to generate a small amount of revenue ($8) in late August but otherwise remained inactive.
These insights are based on data from Sensor Tower, which offers more detailed analytics for those interested in deeper performance metrics.